Screen Attributes

Screen

Screen ID:

The name that is used to identify the screen at design time in the screens list.

Note: The Screen ID has a maximum length of 255 characters.

Window title:

The text that will be displayed in the Windows title bar for this specific screen.

Banner

The type of banner to use for the current screen:

Top

Display a banner across the top of the screen.

Side

Display a side banner on the left hand side of the screen.

None

Don't display any banner on the screen.

Heading text:

The heading text you want to appear in the banner.

Subheading text:

The subheading text you want to appear in the banner.

Buttons

Note: Using the ampersand character (&) in a button's text will make the character to its right a mnemonic key for the control.

Next:

The text you want to display on the Next button. The Next button will fire the screen's On Next event.

Enabled

Enable the button so it responds to user interaction. When a button is disabled, it will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.

Note: You can use the DlgButton.SetProperties to enable a button.

Visible

Set the button's initial visibility (whether it's visible when the screen is displayed).

Note: You can use the DlgButton.SetProperties action to make the button visible or invisible at run time.

Back:

The text you want to display on the Back button. The Back button will fire the screen's On Back event.

Enabled

Enable the button so it responds to user interaction. When a button is disabled, it will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.

Note: You can use the DlgButton.SetProperties to enable a button.

Visible

Set the button's initial visibility (whether it's visible when the screen is displayed).

Note: You can use the DlgButton.SetProperties action to make the button visible or invisible at run time.

Cancel:

The text you want to display on the Cancel button. The Cancel button will fire the screen's On Cancel event.

Enabled

Enable the button so it responds to user interaction. When a button is disabled, it will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.

Note: You can use the DlgButton.SetProperties to enable a button.

Visible

Set the button's initial visibility (whether it's visible when the screen is displayed).

Note: You can use the DlgButton.SetProperties action to make the button visible or invisible at run time.

Help:

The text you want to display on the Help button. The Help button will fire the screen's On Help event.

Enabled

Enable the button so it responds to user interaction. When a button is disabled, it will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.

Note: You can use the DlgButton.SetProperties to enable a button.

Visible

Set the button's initial visibility (whether it's visible when the screen is displayed).

Note: You can use the DlgButton.SetProperties action to make the button visible or invisible at run time.

Language

Language:

The supported language you want to translate the screen text for. You can click the select button ( ) to select a different language currently supported in your setup.

Note: You can add additional language support from the Languages dialog which can be accessed by going to Project > Languages...

Tip: You can see how the screen will look at runtime by clicking the Preview button.