Action Editor

Event Tabs

There is one tab for every event that the project or screen supports. Each event represents something that can happen at run time. When an event is triggered, the actions on the corresponding tab will be performed.

Event Variables:

The variables that are automatically set whenever the current event is triggered.

Note: Event Variables are local to the current event.

Code Window

The area where you can either type in your actions, or add them through the action wizard.

Note: Once an action has been added to the code window, you can double-click it to show its properties in the Action Properties dialog. This feature can be enabled or disabled by clicking the Advanced button on the action editor.

Quick Help:

When the cursor is on an action in the code window, its action definition will be displayed in this field.

Action Help

When the cursor is on an action in the code window, its online help will be opened.

Add Action

Adds a new action to the current event through the action wizard.

Add Code

Displays a variety of code templates you can add to the code window.


Edit the action's properties after it has been added to the code window. When the cursor is on an action in the code window, the Edit button will display its properties dialog where you can modify its settings.


Create and manage bookmarks in the code window so you can easily jump to specific spots in your code.


Allows you to record and save keystrokes made in the action editor so they can be replayed later where the same text is required. Macro shortcut keys can be viewed and edited on the Keyboard tab found by clicking the Advanced button and selecting Editor Settings...

Note: The macro feature will only record characters keyed directly into the action editor. It cannot recognize text added through the action wizard or autocomplete feature.


Advanced options that are available in the action editor:


Opens a script file (*.lua) and displays its contents in the code window.


Saves the current script in the code window as a script file (*.lua).


Prints the action script currently in the code window.

Syntax Check

This option checks the current script to make sure it is syntactically correct.  It does not check for logical or other programming errors, simply syntax.

Note: You can turn on automatic syntax checking from Edit > Preferences on the Script Editor page.

Double-click Edit

Allow double-clicking on actions in the code window to edit their properties (Properties dialog will be displayed).

Note: If Double-click Edit is unchecked, double-clicking any text in the action editor simply selects the text, as in most other text editors. This option can also be set in Edit > Preferences on the Script Editor page.

Editor Settings...

Opens the action editor's Window Properties dialog where you can customize its settings.

Global Functions...

Opens a dialog where you can create any Global Functions you wish to include in your project.

Import Registry Values...

Opens the Import Registry Key/Values dialog where you can import keys or values from the Registry on your development system.

Import .REG File...

Opens a file browse dialog where you can select a .REG file that you would like to recreate using Setup Factory Registry actions.