Publishing

Tip: You can compress the AutoPlay runtime executable during the build process using the UPX runtime (not compatible with runtime skins) build preference. You can find this setting on the Build page of Edit > Preferences.

Target: Hard Drive Folder

Output folder:

The folder on your system where you want to publish your AutoPlay application. Click the browse button to select a folder.

Executable filename:

The filename you want for your AutoPlay application executable. This is what the executable file will be named after it is built.

Note: If you have the Enable AutoPlay Feature selected, the executable filename cannot contain spaces.

Options

Enable AutoPlay feature

Select this option if you want AutoPlay Media Studio to include the autorun.inf file for you.

Windows searches for the autorun.inf file whenever you insert a CD into a CD-ROM drive. The file tells Windows what program to run if the user has autorun enabled on their system. AutoPlay Media Studio will automatically configure the file to launch your AutoPlay application.

Timestamp files

Stamp the files being published with the current date and time.

Rename resource files

Rename your resource files when you publish your AutoPlay application. This option is designed to obscure the filenames of your resource files during publishing. Caution should be taken when using this feature. We strongly suggest testing your application fully after publishing to ensure everything still works correctly.

Any resources that you reference directly in your project will automatically be copied and renamed when you publish your project. This feature is available for the following project resource directories:

Audio
Buttons
Flash
Images
Videos

All resource files located in the above directories will be copied from their project directories, renamed and placed into a main data directory. The naming convention used for the resource files has the prefix "ap" followed by a number and ending with the ".dat" file extension. For example, "ap1.dat", "ap2.dat" etc.  All files will be copied into a data directory called "dat01".

Note: Resources located within the following folders will NOT be renamed: "Docs", "Icons", "Plugins" and "Scripts". There are also a couple situations where renaming resource files may fail:

If a resource is referenced from an external Lua file, it's reference may not be changed causing it to fail at runtime.
If a resource file path is composed of variables that are concatenated together to form a path to a resource file, the file may not be found.

Normally when a project is published, the *.cdd file (by default called autorun.cdd) is copied to the AutoPlay directory of the output folder. If the Rename Resource Files option is selected, the *.cdd file is copied into the root of the output folder.

Data folder name:

The folder name you want to create that will contain your resource data directories when you publish your project. This option is only available when Rename Resource Files is selected.