Here are the object's settings as they appear in the properties pane:
The name that is used to identify this object.
The text that you want to display on the xButton object. If EnableMarkup is selected, you can specify the desired text and formatting using supported Extensible Application Markup Language (XAML) syntax.
The font that you want to use for the text. Click the edit button to open the Font dialog where you can edit all of the font settings.
Tip: You can set the default font for this object type by configuring its settings on the Objects tab in Edit > Preferences.
The font family that you want to use.
The font size, in points.
Make the text bolded.
Make the text appear in italics.
The color to use for the text.
Tip: You can click the select button to bring up a color chooser. Clicking the "More Colors..." button on the color menu allows you to choose either a standard color/custom color, or use the eyedropper to pick a color from somewhere within the AutoPlay application window.
Whether to use markup text. Choose from:
Enable the use of markup text using supported Extensible Application Markup Language (XAML) syntax. This enables you to add text highlighting, hyperlinks and more.
Use standard text.
The image that you want to display on the xButton object. Click the browse button to select a file. The xButton supports the following image formats: .bmp, .jpg, .png, .wmf, .gif and .ico (icon).
The alignment to use for the image. Choose from:
Align the image to the middle left.
Align the image to the middle right.
Align the image to the middle center.
Align the image to the top left.
Align the image to the top right.
Align the image to the top center.
Align the image to the bottom left.
Align the image to the bottom right.
Align the image to the bottom center.
The alignment to use for the text. Choose from:
Align the text to the middle left.
Align the text to the middle right.
Align the text to the middle center.
Align the text to the top left.
Align the text to the top right.
Align the text to the top center.
Align the text to the bottom left.
Align the text to the bottom right.
Align the text to the bottom center.
The relationship to use between the text and image:
Display the image over top of the text.
Display the image above the text.
Display the text above the image.
Display the image before (to the left) of the text.
Display the text before (to the left) of the image.
The visual theme to use for the xButton. Click the select button to choose from a variety of themes. Any button with Office 2007 selected as it's theme will use the Office 20007 sub-theme that can be changed on the Appearance tab of the Project Settings dialog.
Choose from:
A standard button. Click to enter the down state; release the mouse button to return to the up state automatically.
A toggle button. Click once to enter the down state; click again to return to the up state.
The initial state of a toggle button. Choose from:
Begin in the up state.
Begin in the down (pressed) state.
A short string of text that will appear after the mouse hovers over this object for a moment.
Tip: You can choose from several tooltip styles for all tooltips in your project, Standard, Balloon and Extended. This setting can be found on the Appearance tab of the Project > Settings.
Tip: If you want a newline in your tooltip text, use "\r\n". For example, for an Extended tooltip, "My First Line\r\nMy Second Line|My Title". Newlines are not supported in the Title text for Balloon or Extended styles.
Tip: If you want a "&" character in the text, you must enter "&&&".
Enable the object so it responds to user interaction. Choose from:
The object will respond to mouse overs and clicks and perform any actions assigned to its events.
The object will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.
Note: You can use the xButton.SetEnabled action to enable this object.
Set the object's initial visibility. Choose from:
The object will be visible when the page or dialog is displayed.
The object will be invisible when the page or dialog is displayed.
Note: You can use the xButton.SetVisible action to make the object visible or invisible at run time.
The mouse pointer that will be used while the mouse is over this object.
The distance in pixels from the left edge of the object to the left edge of the page or dialog.
Tip: You can also change the position of an object by dragging it or using the arrow keys.
The distance in pixels from the top edge of the object to the top edge of the page or dialog.
The width of the object in pixels.
Tip: You can also resize an object by dragging one of the resize handles on its bounding box.
The height of the object in pixels.
Whether the left side of the object will move when resized. Choose from:
The left side of the object will move when the application is resized.
Don't move the left side of the object when the application is resized.
Whether the right side of the object will move when resized. Choose from:
The right side of the object will move when the application is resized.
Don't move the right side of the object when the application is resized.
Whether the top of the object will move when resized. Choose from:
The top of the object will move when the application is resized.
Don't move the top of the object when the application is resized.
Whether the bottom of the object will move when resized. Choose from:
The bottom of the object will move when the application is resized.
Don't move the bottom of the object when the application is resized.
The sound that will be played when the mouse moves over this object. Choose from:
Don't play any sound.
Play the default mouse over sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse over sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
The sound that will be played when the user clicks on this object. Choose from:
Don't play any sound.
Play the default mouse click sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse click sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
A quick action to perform when the object is clicked. Click the edit button to select a quick action.
The actions that will be performed when the user clicks on this object. Click the edit button to open the script editor.
The actions that will be performed when the user right-clicks on this object. Click the edit button to open the script editor.
The actions that will be performed when the mouse moves onto this object ("enters" the object's territory). Click the edit button to open the script editor.
The actions that will be performed when the mouse moves off of this object ("leaves" the object's territory). Click the edit button to open the script editor.
The actions that will be performed when the user clicks on a hyperlink in a markup enabled xButton object.