Here are the object's settings as they appear in the properties pane:
The name that is used to identify this object.
The video file that you want to display in the video object. Click the browse button to select a file.
Note: The video object has a wide range of supported file types.
The background color of the object. This is the color that will appear around the video if the object is larger than the video itself.
Tip: You can click the select button to bring up a color chooser. Clicking the "More Colors..." button on the color menu allows you to choose either a standard color/custom color, or use the eyedropper to pick a color from somewhere within the AutoPlay application window.
The scale that will be used for the video. Choose from:
Resize the video to fill the area defined by the object's bounding box.
Note: This setting ignores the movie's original aspect ratio. The movie may appear distorted as a result.
Maintain the original aspect ratio for the file. The aspect ratio of a video is it's width to height ratio. For example 4:3 or 16:9. This option enables you to ensure the video is viewed at it's intended dimensions.
Display a control panel for video playback. Click the select button to choose the panel style you want to use.
Note: You can find the skin files for the panel styles in the Plugins\Transports folder located within your AutoPlay Media Studio program directory.
Tip: If you do not want to display a control panel, you can choose None as the panel style.
The type of time display to include on the control panel. Choose from:
Do not show any time display on the control panel.
The time that has elapsed during the video's playback.
The total length of the video.
Both the time that has elapsed and the total length of the video.
The color to use for the control panel.
The color used for the text that appears on the control panel, such as the "Elapsed" or "Length" of time.
Display play/pause and stop buttons on the control panel.
Include a position slider on the control panel.
Start playing the video automatically (as soon as the page or dialog is opened).
Note: If this is set to False, the video will not play until you start it with a Video.Play action.
Automatically begin playing from the beginning again whenever the video reaches the end.
Include a border around the object.
Apply a window mask to this object. Choose from:
The specified window mask image file will be applied to this object.
No window mask image file will be applied to this object.
Dynamically resize the window mask image file to the same dimensions as this object. Choose from:
The specified window mask image file will be resized to the same dimensions as this object.
The specified window mask image file will maintain its original dimensions.
The window mask image file to apply to this object. Click the browse button to choose an image file.
Enable the object so it responds to user interaction. Choose from:
The object will respond to mouse overs and clicks and perform any actions assigned to its events.
The object will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.
Note: You can use the Video.SetEnabled action to enable this object.
Set the object's initial visibility. Choose from:
The object will be visible when the page or dialog is displayed.
The object will be invisible when the page or dialog is displayed.
Note: You can use the Video.SetVisible action to make the object visible or invisible at run time.
Note: This option simply controls the initial visibility of the object and does not affect its play state. For example, if the object is set to start automatically, it will begin to play when the page opens whether it is visible or not.
The mouse pointer that will be used while the mouse is over this object.
The distance in pixels from the left edge of the object to the left edge of the page or dialog.
Tip: You can also change the position of an object by dragging it or using the arrow keys.
The distance in pixels from the top edge of the object to the top edge of the page or dialog.
The width of the object in pixels.
Tip: You can also resize an object by dragging one of the resize handles on its bounding box.
The height of the object in pixels.
Whether the left side of the object will move when resized. Choose from:
The left side of the object will move when the application is resized.
Don't move the left side of the object when the application is resized.
Whether the right side of the object will move when resized. Choose from:
The right side of the object will move when the application is resized.
Don't move the right side of the object when the application is resized.
Whether the top of the object will move when resized. Choose from:
The top of the object will move when the application is resized.
Don't move the top of the object when the application is resized.
Whether the bottom of the object will move when resized. Choose from:
The bottom of the object will move when the application is resized.
Don't move the bottom of the object when the application is resized.
The sound that will be played when the mouse moves over this object. Choose from:
Don't play any sound.
Play the default mouse over sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse over sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
The sound that will be played when the user clicks on this object. Choose from:
Don't play any sound.
Play the default mouse click sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse click sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
A quick action to perform when the object is clicked. Click the edit button to select a quick action.
The actions that will be performed when the user clicks on this object. Click the edit button to open the script editor.
The actions that will be performed when the mouse moves onto this object ("enters" the object's territory). Click the edit button to open the script editor.
The actions that will be performed when the mouse moves off of this object ("leaves" the object's territory). Click the edit button to open the script editor.
The actions that will be performed whenever the video starts to play. Click the edit button to open the script editor.
The actions that will be performed whenever the video is paused. Click the edit button to open the script editor.
The actions that will be performed whenever the video is stopped. Click the edit button to open the script editor.
The actions that will be performed whenever the video reaches the end. Click the edit button to open the script editor.