Here are the object's settings as they appear on the "double-click" Properties dialog.
There are three tabs on the Properties dialog:
The name of the plugin.
Opens the Properties dialog where additional settings for this object can be configured.
Opens the About Plugin dialog. There you will find information such as the author, name and version. You can also click the Plugin Help button for detailed information about the object and it's features.
Note: If a plugin object was developed by a third party, extended documentation from the plugin help button may not be available.
The name that is used to identify this object.
Enable the object so it responds to user interaction. When an object is disabled, it will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.
Note: You can use the Plugin.SetEnabled action to enable this object.
Set the object's initial visibility (whether it's visible when the page or dialog is displayed).
Note: You can use the Plugin.SetVisible action to make the object visible or invisible at run time.
If checked, the left side of the object will move when the application is resized. If unchecked, the left side of the object will not move.
If checked, the right side of the object will move when the application is resized. If unchecked, the right side of the object will not move.
If checked, the top of the object will move when the application is resized. If unchecked, the top of the object will not move.
If checked, the bottom of the object will move when the application is resized. If unchecked, the bottom of the object will not move.
The distance in pixels from the left edge of the object to the left edge of the page or dialog.
Tip: You can also change the position of an object by dragging it or using the arrow keys.
The distance in pixels from the top edge of the object to the top edge of the page or dialog.
The width of the object in pixels.
Tip: You can also resize an object by dragging one of the resize handles on its bounding box.
The height of the object in pixels.
Set's the object's size back to the original values.
A short string of text that will appear after the mouse hovers over this object for a moment.
Tip: You can choose from several tooltip styles for all tooltips in your project, Standard, Balloon and Extended. This setting can be found on the Appearance tab of the Project > Settings.
Tip: If you want a newline in your tooltip text, use "\r\n". For example, for an Extended tooltip, "My First Line\r\nMy Second Line|My Title". Newlines are not supported in the Title text for Balloon or Extended styles.
Tip: If you want a "&" character in the text, you must enter "&&&".
Check the spelling of the tooltip text.
The mouse pointer that will be used while the mouse is over this object.
Note: This feature is not available for windowed Plugin objects.
The sound that will be played when the mouse moves over this object. Choose from:
Don't play any sound.
Play the default mouse over sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse over sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
The sound that will be played when the user clicks on this object. Choose from:
Don't play any sound.
Play the default mouse click sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse click sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
Events are plugin specific. You can use the script editor on this tab to edit the script of actions that will be performed on each of this object's events.
Note: Consult the plugin object's extended documentation for the events it supports.