Here are the object's settings as they appear in the properties pane:
The name that is used to identify this object.
The image file that you want to display in the image object. Click the browse button to select a file.
Note: The image object has a wide range of supported file types.
True if a specific color in the image should be transparent, false if it should not be.
Note: This is independent of an image's built-in alpha transparency.
The color that will be transparent in the image. Click the select button to open the Select Transparent Color dialog. The color that you click on will be used to represent transparency in the image.
Tip: Clicking the "More Colors..." button on the color menu allows you to choose either a standard color/custom color, or use the eyedropper to pick a color from somewhere within the AutoPlay application window.
How close the selected transparent color has to be to the color you wish to be transparent. 0 means it must be the exact color while a larger number means a larger range of color difference will be accepted.
How opaque the image will be. A value of 100 will make the image completely opaque (fully visible). A value of 0 will make the image completely transparent (invisible). Values in between can be used to make the image translucent (see-through).
The area of the image object that will respond to user interaction such as mouse overs or mouse clicks. Choose from:
The object will respond to user interaction when the mouse enters it's rectangular bounding box.
If alpha transparency is used, the object will only respond to user interaction if the mouse enters the visible area of the image.
A short string of text that will appear after the mouse hovers over this object for a moment.
Tip: You can choose from several tooltip styles for all tooltips in your project, Standard, Balloon and Extended. This setting can be found on the Appearance tab of the Project > Settings.
Tip: If you want a newline in your tooltip text, use "\r\n". For example, for an Extended tooltip, "My First Line\r\nMy Second Line|My Title". Newlines are not supported in the Title text for Balloon or Extended styles.
Tip: If you want a "&" character in the text, you must enter "&&&".
Enable the object so it responds to user interaction. Choose from:
The object will respond to mouse overs and clicks and perform any actions assigned to its events.
The object will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.
Note: You can use the Image.SetEnabled action to enable this object.
Set the object's initial visibility. Choose from:
The object will be visible when the page or dialog is displayed.
The object will be invisible when the page or dialog is displayed.
Note: You can use the Image.SetVisible action to make the object visible or invisible at run time.
The mouse pointer that will be used while the mouse is over this object.
The distance in pixels from the left edge of the object to the left edge of the page or dialog.
Tip: You can also change the position of an object by dragging it or using the arrow keys.
The distance in pixels from the top edge of the object to the top edge of the page or dialog.
The width of the object in pixels.
Tip: You can also resize an object by dragging one of the resize handles on its bounding box.
The height of the object in pixels.
Whether the left side of the object will move when resized. Choose from:
The left side of the object will move when the application is resized.
Don't move the left side of the object when the application is resized.
Whether the right side of the object will move when resized. Choose from:
The right side of the object will move when the application is resized.
Don't move the right side of the object when the application is resized.
Whether the top of the object will move when resized. Choose from:
The top of the object will move when the application is resized.
Don't move the top of the object when the application is resized.
Whether the bottom of the object will move when resized. Choose from:
The bottom of the object will move when the application is resized.
Don't move the bottom of the object when the application is resized.
The sound that will be played when the mouse moves over this object. Choose from:
Don't play any sound.
Play the default mouse over sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse over sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
The sound that will be played when the user clicks on this object. Choose from:
Don't play any sound.
Play the default mouse click sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse click sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
A quick action to perform when the object is clicked. Click the edit button to select a quick action.
The actions that will be performed when the user clicks on this object. Click the edit button to open the script editor.
The actions that will be performed when the user right-clicks on this object. Click the edit button to open the script editor.
The actions that will be performed when the mouse moves onto this object ("enters" the object's territory). Click the edit button to open the script editor.
The actions that will be performed when the mouse moves off of this object ("leaves" the object's territory). Click the edit button to open the script editor.