Here are the object's settings as they appear in the properties pane:
The name that is used to identify this object.
The AutoPlay button file (.btn) that you want to display in the button object. Click the browse button to select a file.
The text that you want to display on the button object.
The font that you want to use for the text. Click the edit button to open the Font dialog where you can edit all of the font settings.
Tip: You can set the default font for this object type by configuring its settings on the Objects tab in Edit > Preferences.
Tip: You can override all button file's internal font settings on the Objects tab in Edit > Preferences.
The font family that you want to use.
The font size, in points.
Make the text bolded.
Make the text appear in italics.
The x offset for the text, i.e. the number of pixels that the text should be offset horizontally from its default position. Positive values move the text to the right, and negative values move it to the left.
For example, you can offset the text 5 pixels to the left by setting this to -5.
The y offset for the text, i.e. the number of pixels that the text should be offset vertically from its default position. Positive values move the text down, and negative values move the text up.
For example, you can offset the text 7 pixels down by setting this to 7.
The size of the left margin (in pixels) to leave around the text.
The size of the right margin (in pixels) to leave around the text.
The alignment to use. Choose from:
Left-align the text within the object's bounding box, like so:
This text is left-aligned |
Center the text within the object's bounding box, like so:
This text is centered |
Right-align the text within the object's bounding box, like so:
This text is right-aligned |
Choose from:
A standard button. Click to enter the down state; release the mouse button to return to the up state automatically.
A toggle button. Click once to enter the down state; click again to return to the up state.
The initial state of a toggle button. Choose from:
Begin in the up state.
Begin in the down (pressed) state.
The text color for the button's up state. (Normally used when the mouse is not over the object and the user is not clicking on it.)
Tip: You can click the select button to bring up a color chooser. Clicking the "More Colors..." button on the color menu allows you to choose either a standard color/custom color, or use the eyedropper to pick a color from somewhere within the AutoPlay application window.
The text color for the button's highlight state. (Normally used while the mouse is held over the object.)
The text color for the button's down state. (Normally used while the left mouse button is pressed down on the object.)
The text color for the disabled state. This color will persist until a Button.SetEnabled action is called. While in the disabled state, the object will not respond to any mouse overs or clicks.
A short string of text that will appear after the mouse hovers over this object for a moment.
Tip: You can choose from several tooltip styles for all tooltips in your project, Standard, Balloon and Extended. This setting can be found on the Appearance tab of the Project > Settings.
Tip: If you want a newline in your tooltip text, use "\r\n". For example, for an Extended tooltip, "My First Line\r\nMy Second Line|My Title". Newlines are not supported in the Title text for Balloon or Extended styles.
Tip: If you want a "&" character in the text, you must enter "&&&".
Enable the object so it responds to user interaction. Choose from:
The object will respond to mouse overs and clicks and perform any actions assigned to its events.
The object will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.
Note: You can use the Button.SetEnabled action to enable this object.
Set the object's initial visibility. Choose from:
The object will be visible when the page or dialog is displayed.
The object will be invisible when the page or dialog is displayed.
Note: You can use the Button.SetVisible action to make the object visible or invisible at run time.
The mouse pointer that will be used while the mouse is over this object.
The distance in pixels from the left edge of the object to the left edge of the page or dialog.
Tip: You can also change the position of an object by dragging it or using the arrow keys.
The distance in pixels from the top edge of the object to the top edge of the page or dialog.
The width of the object in pixels.
Tip: You can also resize an object by dragging one of the resize handles on its bounding box.
The height of the object in pixels.
Whether the left side of the object will move when resized. Choose from:
The left side of the object will move when the application is resized.
Don't move the left side of the object when the application is resized.
Whether the right side of the object will move when resized. Choose from:
The right side of the object will move when the application is resized.
Don't move the right side of the object when the application is resized.
Whether the top of the object will move when resized. Choose from:
The top of the object will move when the application is resized.
Don't move the top of the object when the application is resized.
Whether the bottom of the object will move when resized. Choose from:
The bottom of the object will move when the application is resized.
Don't move the bottom of the object when the application is resized.
The sound that will be played when the mouse moves over this object. Choose from:
Don't play any sound.
Play the default mouse over sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse over sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
The sound that will be played when the user clicks on this object. Choose from:
Don't play any sound.
Play the default mouse click sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse click sound.
The custom audio file to play. Click the browse button to select an appropriate sound file.
A quick action to perform when the object is clicked. Click the edit button to select a quick action.
The actions that will be performed when the user clicks on this object. Click the edit button to open the script editor.
The actions that will be performed when the user right-clicks on this object. Click the edit button to open the script editor.
The actions that will be performed when the mouse moves onto this object ("enters" the object's territory). Click the edit button to open the script editor.
The actions that will be performed when the mouse moves off of this object ("leaves" the object's territory). Click the edit button to open the script editor.