Events

An event is something that occurs at run time while the user is using your application. This includes things like moving the mouse over an object (an "On Mouse Over" event), clicking on an object (an "On Mouse Click" event) or opening a different page (the "On Initialize" and "On Show" events).

Each event has a name that describes what it represents. For example, the event triggered when a Media Player Object starts playing is named the "On Play" event.

Each event also has its own action list. The action list is where you can add the actions that you want performed whenever the event is triggered at run time. To make your application respond to an event, you simply add the appropriate actions to that event's action list.

Every object has its own events, and each event has its own action list. The actions that you add to an action list are only performed when that event is triggered on that object.

This means that your application can do completely different things when the user clicks on different objects. For example, you could make clicking on one Text Object start playing an MP3, while clicking on a different Text Object jumps to a different page. Each click would "trigger" the specific object's event, causing the actions on that specific event's action list to be performed.

Next: Actions