User's Guide - Getting Started
AutoPlay Media Studio is an advanced application, and there's a lot of information in this User's Guide. We hope you'll find this User's Guide as easy to use as AutoPlay Media Studio itself.
If you're new to AutoPlay Media Studio, reading this User's Guide from front to back will teach you everything you need to know to become proficient at building AutoPlay applications. If you're eager to get started, then Design Environment, Key Concepts, and Projects are the three "must-read" chapters you'll want to read in order to get going as quickly as possible.
If you're an experienced AutoPlay Menu Studio 3.0 user, you probably want to jump right in and see the new features in action. In that case, feel free to use this guide as a reference. When you encounter a feature that you'd like to know more about, use the index or the table of contents to quickly locate information about that feature in this User's Guide.
Of course, even advanced users will gain valuable insights by reading this User's Guide from top to bottom. It's a good idea to skim through the Key Concepts chapter and look for concepts that you aren't already familiar with. Design-time constants, the Distribution folder, external references and control structures will certainly be new to you.
It's important that you read the Projects chapter so you can understand what the Distribution folder, Project folder, and Resources folder are and what they're used for. AutoPlay Media Studio 4.0 brings some big changes to how project files are organized.
It's also wise to read the chapter on Expressions that covers the intricacies of the powerful new expressions that you can use in AutoPlay Media Studio 4.0.
Advanced users might also want to browse the list of actions and the list of built-in variables, both of which can be found in the command reference.
Next: Planning Your Project