I wanted to have my own "Please wait" dialog pop up -- the statusdlg woud have worked, if it would have resized down to "Please wait" but ...
The problem is, of course, you cannot pop up this please wait and continue processing code.
It would be nice if there was a way to iniate a dialog that "stayed on screen" until I called for a response or closed it.
sort of
nHandle = DialogEX.Show("dlgPleaseWait")
do some processing
DialogEX.Kill( nHandle )
perhaps as a definition of the dialog itself "no user input" or "delayed user input" and then you could grab the response via dialogex.close()
------ or th question is:
Am I missing how I can accomplish this now?

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