Hey all i was board again and i wanted to this time go a GE my self from scratch
wat was all fine until i tryed doing this
EG
Perload for firefire
Globle:
All good but i want to editing the glodle stats with one funtion EGCode:X = {}; X.FF = 0; X.Health = 100; ""
Also TriedCode:X.UpdateGS = function(sUpdate) X.sUpdate = X.."."..sUpdate; X.sUpdate = X.sUpdate+1; Label.SetText("Label1", "Health: "..X.Health.." Hunger: "..X.Hunger.." Ammo: "..X.Ammo.." Weapon: "..X.Weapen_Is.." Hidden Gem's: "..X.Hidden_Gems); end;
PreloadCode:X.UpdateGS = function(sUpdate) X.U = sUpdates X.sUpdate = X.."."..X.U; X.sUpdate = LuaX.sUpdate+1; Label.SetText("Label1", "Health: "..X.Health.." Hunger: "..X.Hunger.." Ammo: "..X.Ammo.." Weapon: "..X.Weapen_Is.." Hidden Gem's: "..X.Hidden_Gems); end;
How do i get X and sUpdate to = X.FF or X.what eva sUpdate is set as?Code:X.UpdateGE(FF);
Thanks![]()

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