Hey fellas,
ever get tired of sifting through millions of lines of code in your On Menu section. No worries here's the trick.
Please let me know if you find a bug,Code:--this table creates your menu responses--best if it's in your globals and menu items can be in any order tAFMenuItem = {}; tAFMenuItem[1] = {}; tAFMenuItem[1].Text = "&Exit"; tAFMenuItem[1].Code = [[ Application.Exit(0); ]] tAFMenuItem[1].ID = 199; --this can be set to nil if you dont need a menu ID identifier. Use for duplicate Menu Item Names --Put this table on startup somewhere tAFMenuButtonProp = {}; tAFMenuButtonProp.Width = 1; tAFMenuButtonProp.Height = 1; tAFMenuButtonProp.Visible = false; --put this function in your globals --======================>>>>>>>>>>>>>>>>>>>>>>>>>>> function Application.ClickMenu(tAFMenuTable) --[[>> << >> << >> <<<<<<<<<<<<<<<<<<<<<==========================--]] for nAFMenuIndex = 1, Table.Count(tAFMenuItem) do if tAFMenuItem[nAFMenuIndex].ID then if tAFMenuTable.Text == tAFMenuItem[nAFMenuIndex].Text and tAFMenuTable.ID == tAFMenuItem[nAFMenuIndex].ID then Page.CreateObject(OBJECT_BUTTON, "btn AF menu code", tAFMenuButtonProp); Page.SetObjectScript("btn AF menu code", "On Click", tAFMenuItem[nAFMenuIndex].Code); Page.ClickObject("btn AF menu code"); Page.CreateObject(OBJECT_BUTTON, "btn AF menu code", tAFMenuButtonProp); break; end else if tAFMenuTable.Text == tAFMenuItem[nAFMenuIndex].Text then Page.CreateObject(OBJECT_BUTTON, "btn AF menu code", tAFMenuButtonProp); Page.SetObjectScript("btn AF menu code", "On Click", tAFMenuItem[nAFMenuIndex].Code); Page.ClickObject("btn AF menu code"); Page.CreateObject(OBJECT_BUTTON, "btn AF menu code", tAFMenuButtonProp); break; end end end -->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> end--|||||||||||||END FUNCTION||||||||||||||||| -->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> --call the function in your On Menu section Application.ClickMenu(e_ItemInfo);
Enjoy!
~CS

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