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Thread: png animation

  1. #1
    Join Date
    Nov 2005
    Posts
    63

    png animation

    after i export my gif animation to still pic .png and starting the timer in preload, i add a pic at timer to load the first png but i don't know how to
    continue from here , how could i load other so i got an animation ...

  2. #2
    Join Date
    Jul 2002
    Location
    Just South of Reality
    Posts
    778

    .PNG Animation

    On Preload
    Page.StartTimer(500)
    -- Find out the X & Y coordinates of your image.
    pic_pos = Image.GetPos("Picture");


    On Timer
    -- Start moving the image.
    Image.SetPos("PNG_Image1", pic_pos.X+10, pic_pos.Y+10 );


    Assuming the scripting is correct, this should get you started. re-post if you need further assistance, there should be some good examples on the Forum.

    I hopes this helps.

  3. #3
    Join Date
    Nov 2005
    Posts
    63
    thanks man for the reply but i don't need to move my pic into my page ,
    i need to change it to another one , pic1 then pic2 ..pic 5 till
    i got my animtion in a fixed place .

  4. #4
    Join Date
    Jul 2002
    Location
    Just South of Reality
    Posts
    778
    Okay,

    On Preload
    Page.StartTimer(500)
    -- Find out the X & Y coordinates of your image.
    pic_pos = Image.GetPos("Image_1");


    after showing image_1,

    On timer
    --set Image opacity to 0
    Image.SetOpacity("Image_1", 0)
    -- move the image
    Image.SetPos("Image_1", pic_pos.X+10, pic_pos.Y+10 );
    -- load a new image
    Image.Load("Image_1", "AutoPlay\\Images\\Image_2.jpg")

    etc.

    I'm not certain the coding is 100% correct, but this should work with some tweaking.
    As long as your Images are sequentially number you can hang it in a loop and increment the Image numbers appropriately.

    I hope this helps.

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