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Old 06-07-2007
Eagle Eagle is offline
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SUFWI examples forum heading

when the 'time window' is available I have a cupple of
format suggestions for the 'Examples Section' for this Forum

Format Suggestions:
1. Have a separate Section for Dependancy Modules
2. The other for VB,JS scripts and the rest

just my 2 bob, tks Ted

PS: I have a DirectX 9C-Feb2007 Redist and Winstaller 3.1V1 to V2 'Update Package' to submit for perusal.
both Modules have 'Include and 'Download schemas - in line with supplied format for SUFWI.

Just to say thanks ! from Eagle

My thought on Forum upload Zips is to have the 'Dependancy Modules' zipped with
correct Structure ready to Unzip directly to the SUFWI\..\Dependancies\ Folder

Last edited by Eagle; 06-07-2007 at 02:28 PM.
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Old 06-07-2007
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Brett Brett is offline
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Good ideas, Eagle. We will certainly consider them. On a side note, how was your experience with createing a module? We tried to make sure that the IRMakeBootstrap.chm file was properly and thoroughly documented. But I am too close to it to decide if the docs are sufficient.
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Old 06-07-2007
Eagle Eagle is offline
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Yeah, look I hav'nt gone thru' the entire BStrap help yet,
but from what I've read to get me going, some expansion
on creating Custom Modules may be handy.

I have a cupple suggestions for 'Edit functionality re Modules
but allow me to hold off on that aspect until I'm sure I understand what's
there in current release,

I've done Raw 'rip' and modify of some of the Module Templates to create the ones mentioned..

tks Brett
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Old 06-07-2007
Eagle Eagle is offline
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I reckon the Help file in General Covers everything well,
perhaps a mod to the general Layout:

separate Heading: Dependancies

with reference to functionality - links to examples etc.
when first viewing the Help File - I was looking for that
but needed to dig a bit further.

what might be usefull- specially for those new to Lua and applying
supported actions from the action reference:

ship an 'example Module' with the Product: -.xml, .lua file(s)
for the purpose of learning.

Suggestion: for 'Edit' functionality when selecting Modules
perhaps for Custom only:

One of the first things I was looking for was the ability to 'Open'
a referenced Module 'lua' file for raw editing. - same for the loaded .xml

1. Add a file: 'open-edit' button functionality to allow easy open and 'make
the changes' to a referenced Lua script file.

2. Feature: action editor functionality - scripting window -insert action - edit parameters.

I think the easier it can be made to create-configure BootStrapper supported
files the better - as I would predict it would be used often by a lot of
Developers because of its power.

again , my 2 cents
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