Corey
10-02-2004, 01:37 PM
Ok so the long and short of it is, as all Flashers know, that a STREAM audio event auto-syncs with the time line, so this is the *only* way to go for playing movies over about two minutes which require fairly exact timeline-to-audio track synchronization. But then that defeats all the advantages of using individual audio events like loops, etc. In other words what used to take up a few KB can now potentially take up hundreds of KB because you can not treat audio events individually under the STREAM event.
While doing the new Setup Factory Flash I was looking closer at this issue and came across an interesting solution here:
http://www.gurusnetwork.com/tutorial/flash_sound_103/
I didn't have a really long time to play with it yet but I did do a preliminary test and it seems to work as they state. This is a big time jamboree bling-bling monkeycake fest-a-thon for anyone like me who has shed many tears wrassling with Flash audio over the years. Hope everyone gets as much use out of that as I know I will. :)
Corey Milner
Creative Director, Indigo Rose Software (http://www.indigorose.com)
While doing the new Setup Factory Flash I was looking closer at this issue and came across an interesting solution here:
http://www.gurusnetwork.com/tutorial/flash_sound_103/
I didn't have a really long time to play with it yet but I did do a preliminary test and it seems to work as they state. This is a big time jamboree bling-bling monkeycake fest-a-thon for anyone like me who has shed many tears wrassling with Flash audio over the years. Hope everyone gets as much use out of that as I know I will. :)
Corey Milner
Creative Director, Indigo Rose Software (http://www.indigorose.com)