rexzooly
02-09-2009, 08:24 PM
Hey all i was board again and i wanted to this time go a GE my self from scratch
wat was all fine until i tryed doing this
EG
Perload for firefire
Globle:
X = {};
X.FF = 0;
X.Health = 100;
""
All good but i want to editing the glodle stats with one funtion EG
X.UpdateGS = function(sUpdate)
X.sUpdate = X.."."..sUpdate;
X.sUpdate = X.sUpdate+1;
Label.SetText("Label1", "Health: "..X.Health.." Hunger: "..X.Hunger.." Ammo: "..X.Ammo.." Weapon: "..X.Weapen_Is.." Hidden Gem's: "..X.Hidden_Gems);
end;
Also Tried
X.UpdateGS = function(sUpdate)
X.U = sUpdates
X.sUpdate = X.."."..X.U;
X.sUpdate = LuaX.sUpdate+1;
Label.SetText("Label1", "Health: "..X.Health.." Hunger: "..X.Hunger.." Ammo: "..X.Ammo.." Weapon: "..X.Weapen_Is.." Hidden Gem's: "..X.Hidden_Gems);
end;
Preload
X.UpdateGE(FF);
How do i get X and sUpdate to = X.FF or X.what eva sUpdate is set as?
Thanks:p
wat was all fine until i tryed doing this
EG
Perload for firefire
Globle:
X = {};
X.FF = 0;
X.Health = 100;
""
All good but i want to editing the glodle stats with one funtion EG
X.UpdateGS = function(sUpdate)
X.sUpdate = X.."."..sUpdate;
X.sUpdate = X.sUpdate+1;
Label.SetText("Label1", "Health: "..X.Health.." Hunger: "..X.Hunger.." Ammo: "..X.Ammo.." Weapon: "..X.Weapen_Is.." Hidden Gem's: "..X.Hidden_Gems);
end;
Also Tried
X.UpdateGS = function(sUpdate)
X.U = sUpdates
X.sUpdate = X.."."..X.U;
X.sUpdate = LuaX.sUpdate+1;
Label.SetText("Label1", "Health: "..X.Health.." Hunger: "..X.Hunger.." Ammo: "..X.Ammo.." Weapon: "..X.Weapen_Is.." Hidden Gem's: "..X.Hidden_Gems);
end;
Preload
X.UpdateGE(FF);
How do i get X and sUpdate to = X.FF or X.what eva sUpdate is set as?
Thanks:p