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View Full Version : Plugin Request: Network


Centauri Soldier
10-24-2008, 11:02 AM
I have seen a few examples of networking through chat applications and a few others. I know that AMSwaves and few others have posted a "Plugins Request" forum on their sites but I thought I'd put it here where the whole community could see it.

Using the Lua Socket functions, maybe a plugin could be made that would allow the AMS programmer to simply select Network.Connect(IP, Port, etc); (e.g.) as easily as he can select an Application or Dialog function tag.

I would love to contribute but I know nothing of C++ but I suppose I could help in some other way (AMS related) if requested.

Any Ideas fellas?

Ulrich
10-24-2008, 01:54 PM
Requesting just a "network plugin" is too generic. What should the plugin do? Chat? File transfer? Simple packet exchange? Serve HTTP or XML files?

You would have to specify with a bit more detail what you need...

Centauri Soldier
10-24-2008, 03:02 PM
All of the above. The idea would be for the plugin to allow the coder to do any number of these actions and to make it simple for the coder to build programs that talk to each other over LANs and over the GAN.

bule
10-24-2008, 03:46 PM
You mean like a TCP server and client components?

cdlink14
10-24-2008, 05:17 PM
You mean like a TCP server and client components?

He is using this for his game project, so what I believe will be needed is

- Chat abilities.
- Game data packet exchanging.
- (Possibly) File transfer to transfer any custom server based content.

RizlaUK
10-24-2008, 07:43 PM
altho a TCP plugin would be nice, AMS can already communicate on a server/client basis, theres ssides dll's + many networking ActiveX controls that can be used with LuaCOM

AMS is a great app, but i dont think its really cut out for internet gaming, not to say it cant be dont coz it can, but i would look at a more dedicated tool like "Mark Overmars Game Maker" now published by yoyo games and only $20

http://www.yoyogames.com/gamemaker/