View Full Version : Screen resolutions.
longedge
05-30-2008, 06:02 PM
I've just been looking at Google analytics for a small website I run (limited bandwidth so I won't post URL) and one of the interesting items was the screen resolution being used by visitors.
92.32% are 1024x768 or higher. The remaining 7.68% is also the lowest resolution 800x600.
I've been pitching my projects at 1024x768 for a long time and this confirms it as a safe bet.
Dermot
05-30-2008, 06:40 PM
That's good. I have started building all my apps at 1024x768 so I don't think I will have too many problems.
ShadowUK
05-31-2008, 01:12 AM
I always base it at 800x600 and then make it resizable. If you want it fullscreen just set the mode to Flat and put this in On Preload:
Window.SetPos(Application.GetWndHandle(), 0, 0)
Window.SetSize(Application.GetWndHandle(), System.GetDisplayInfo().Width, System.GetDisplayInfo().Height)
Dermot
05-31-2008, 02:03 AM
I always base it at 800x600 and then make it resizable. If you want it fullscreen just set the mode to Flat and put this in On Preload:
Window.SetPos(Application.GetWndHandle(), 0, 0)
Window.SetSize(Application.GetWndHandle(), System.GetDisplayInfo().Width, System.GetDisplayInfo().Height)
Depends on the app. Mine are large and complex so I need as much screen space as I can. I always make them resizeable.
ShadowUK
05-31-2008, 04:33 AM
If it's a general purpose application like a GUI for a tool or something, I'll always have it around 600x400.
longedge
05-31-2008, 05:39 AM
Depends on the app. Mine are large and complex so I need as much screen space as I can. I always make them resizeable.
Yes - one size certainly doesn't fit all. I use different methods depending on what I'm doing.
I suppose on average I make 2/3 apps a week if I include the generic document distribution template I've made. Just a matter of dropping all the files into the docs folder, changing a couple of labels and then burning it ready for duplicating. What used to take me half a day, now takes less than half an hour :)
Last thing I did though had just a video oject and listbox on it so re-sizing to the system display was very easy.
My problem is always "Can I have 50 CD's for 4p.m. please" so it's very rare that I get a chance to do anything more complicated.
Dermot
05-31-2008, 10:31 AM
Yes - one size certainly doesn't fit all. I use different methods depending on what I'm doing.
I suppose on average I make 2/3 apps a week if I include the generic document distribution template I've made. Just a matter of dropping all the files into the docs folder, changing a couple of labels and then burning it ready for duplicating. What used to take me half a day, now takes less than half an hour :)
Last thing I did though had just a video oject and listbox on it so re-sizing to the system display was very easy.
My problem is always "Can I have 50 CD's for 4p.m. please" so it's very rare that I get a chance to do anything more complicated.
I wish mine only took half an hour. Working on a couple right now that will take around 6 - 8 months.
Imagine Programming
06-09-2008, 10:41 AM
I also make my applications 800x600 standard, and then resizable, that's the best solution i guess...
HostV
06-17-2008, 03:34 AM
1024x768 is more wide used. I think there is no point of looking for something another
rhosk
06-17-2008, 05:06 AM
The spammers today are actually trying to have a discussion with you, LOL.
I like to use Fibonacci Numbers (Ø, Φ) for my project size. Depending on what your target audience is using for screen resolution. The last one I did was:
Screen Resolution: 1024x768
Project Size: 971x600
I just decide on the height I want, taking in consideration the scope of the project, in this case is 600. Then I multiply by 1.6180339887
600 x 1.6180339887 = 970.82039322
So I use: 971x600
I find that the clients really like the size, and plenty of room for content.
Besides, it is the Golden Number (http://goldennumber.net/)!
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