Brett
08-30-2005, 10:12 PM
I wrote an article about making Lua extension DLLs using the free lcc-win32 compiler.
Read the Article (http://www.icynorth.com/development/lua50modulelcc.html)
It shows a way to extend IR development products using a method which is similar to but more generic than the action plugin system. The DLLs it creates can extend your actions using Lua's loadlib() function.
Note: loadlib is currently only supported in AutoPlay Media Studio 6.0 and Visual Patch 2.0 (v2.0.1.0+). We will be adding it to the next service releases of SUF70 and TU20 in the future.
Hopefully this article will be a more approachable way to create your own Lua extension DLLs in C.
Read the Article (http://www.icynorth.com/development/lua50modulelcc.html)
It shows a way to extend IR development products using a method which is similar to but more generic than the action plugin system. The DLLs it creates can extend your actions using Lua's loadlib() function.
Note: loadlib is currently only supported in AutoPlay Media Studio 6.0 and Visual Patch 2.0 (v2.0.1.0+). We will be adding it to the next service releases of SUF70 and TU20 in the future.
Hopefully this article will be a more approachable way to create your own Lua extension DLLs in C.