View Full Version : Using the sdk (or other means) to make new screens
TorbenKoch
07-21-2005, 02:40 AM
In short:
Is it possible to create plugins that implement new screen types? If yes, how?
Thanks,
Torben
Brett
07-21-2005, 09:23 AM
The only way to do this would be to make the screen in a DLL and call it from the installation process. You could make it part of an action plugin. But in the end you will have to do all of the GUI/Dialog coding yourself.
You could also make an executable that shows the screen and then run the executable during the screen sequence. You could have the executable store its results in the Registry.
TorbenKoch
07-21-2005, 10:46 AM
But I cannot make a screen that is showed in the next/previous sequence of the other screens, right? It will be a popup, is that right? Or could I possibly get the window handle of the current screen, pass it to the DLL and from the DLL put my own controls on it?
bnkrazy
07-21-2005, 11:22 AM
Heh, sounds like it's time to add a 'screen designer' to the suggestion list. I would love that!
Brett
07-21-2005, 12:53 PM
But I cannot make a screen that is showed in the next/previous sequence of the other screens, right? It will be a popup, is that right? Or could I possibly get the window handle of the current screen, pass it to the DLL and from the DLL put my own controls on it?
Well, what you could do is show it on the On Next event of the screen it should come after. You may be able to hide the current screen (I haven't tried it) using Window.Hide combined with Application.GetWndHandle. Application.GetWndHandle should return the handle of the current screen IIRC.
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