I found some code for the other programming language I use and I decided to tweak it and package it into an AMS .exe.
Now, what makes this neat (at least to me) is that the animation... get this... is really a long .bmp image (one image) with eight (8) images of Sonic in various running stance sequences. Think: An animated .gif broken apart and in .bmp format.
What I am trying to get working is a .dll that will allow for the customization of the image "strip" (aka. animation strip), positioning, timing (and what ever else I can come up with, find).
To me this is very cool and to be able to have this as a plugin for AMS (dang, I need to figure out the AMS SDK before I drive myself insane (or drink to much Cherry Pepsi ).
Anyway... take a looksee.
Now, what makes this neat (at least to me) is that the animation... get this... is really a long .bmp image (one image) with eight (8) images of Sonic in various running stance sequences. Think: An animated .gif broken apart and in .bmp format.
What I am trying to get working is a .dll that will allow for the customization of the image "strip" (aka. animation strip), positioning, timing (and what ever else I can come up with, find).
To me this is very cool and to be able to have this as a plugin for AMS (dang, I need to figure out the AMS SDK before I drive myself insane (or drink to much Cherry Pepsi ).
Anyway... take a looksee.
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