Hi!
First off I'd like to say AMS 4.0 is AMAZING, I LOVE IT!!... Now on with the subject....
OK... I am making an arcade cabinet to play all my Playstation games on and I have decided to use AMS 4.0 to make the frontend for it that will launch the games. I will be using an emulator to run the actual games and all the games will be stored on the hard drive locally as .iso images.
I have been able to make a text object and use it as a button to launch the emulator along with the command line arguments to load the .iso file.
Right now I have about 40 Playstation games and I could just make the frontend by creating 40 different text objects (10 per page) to launch the 40 different games and order the games alphabetically, but let's say that one weekend I'm at the flea market and pick-up 10 more games and now I want to add them to the cabinet and to the frontend, I would now have to move everything around if I wanted to keep everything organized alphabetically and it would make it a huge task just to add more games to it....
So my question is this....
Can I supply the properties of a text object through the use of a .ini file?
What I would like is 10 text objects per page and if each text object could call their properties from a .ini file then it would just be a matter of copying and pasting text and moving it around and adding in the new games within the .ini file and just add another page of text objects.
Here is the properties that I have used to make 1 text object launch the emulator and load the .iso file:
=====Text Object Properties=====
------ Settings Tab ------
Object Text Message:
A Bugs Life
------ Attributes Tab ------
Name:
Game One Launch Button
------ Actions Tab ------
File to execute (path and filename):
C:\Documents and Settings\master\My Documents\Emus\Console\PSX\epsxe152\ePSXe.exe
Command line arguments:
-nogui -loadiso A_Bugs_Life.bin
Working directory:
C:\Documents and Settings\master\My Documents\Emus\Console\PSX\epsxe152
Any and all help with this would be appreciated...Thanks in advance 8-)
Jaysen
First off I'd like to say AMS 4.0 is AMAZING, I LOVE IT!!... Now on with the subject....
OK... I am making an arcade cabinet to play all my Playstation games on and I have decided to use AMS 4.0 to make the frontend for it that will launch the games. I will be using an emulator to run the actual games and all the games will be stored on the hard drive locally as .iso images.
I have been able to make a text object and use it as a button to launch the emulator along with the command line arguments to load the .iso file.
Right now I have about 40 Playstation games and I could just make the frontend by creating 40 different text objects (10 per page) to launch the 40 different games and order the games alphabetically, but let's say that one weekend I'm at the flea market and pick-up 10 more games and now I want to add them to the cabinet and to the frontend, I would now have to move everything around if I wanted to keep everything organized alphabetically and it would make it a huge task just to add more games to it....
So my question is this....
Can I supply the properties of a text object through the use of a .ini file?
What I would like is 10 text objects per page and if each text object could call their properties from a .ini file then it would just be a matter of copying and pasting text and moving it around and adding in the new games within the .ini file and just add another page of text objects.
Here is the properties that I have used to make 1 text object launch the emulator and load the .iso file:
=====Text Object Properties=====
------ Settings Tab ------
Object Text Message:
A Bugs Life
------ Attributes Tab ------
Name:
Game One Launch Button
------ Actions Tab ------
File to execute (path and filename):
C:\Documents and Settings\master\My Documents\Emus\Console\PSX\epsxe152\ePSXe.exe
Command line arguments:
-nogui -loadiso A_Bugs_Life.bin
Working directory:
C:\Documents and Settings\master\My Documents\Emus\Console\PSX\epsxe152
Any and all help with this would be appreciated...Thanks in advance 8-)
Jaysen
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